Research Article
Exploring the relationship between peer loneliness, problematic videogame use, and cyberbullying victimisation in adolescence
DOI:
10.2989/17280583.2025.2477126
Author(s):
Alberto AmadoriFree University of Bozen-Bolzano, Italy, Giulia PresteraFree University of Bozen-Bolzano, Italy, Francesca Sangiuliano IntraFree University of Bozen-Bolzano, Italy, Livia TavernaFree University of Bozen-Bolzano, Italy, Caterina PrimiUniversity of Florence, Italy, Antonella BrighiFree University of Bozen-Bolzano, Italy,
Abstract
Background: Adolescence, acknowledged as a transformative developmental phase marked by socio-emotional challenges, introduces an elevated susceptibility to loneliness. As adolescents are exposed to loneliness, they concurrently navigate the dynamic landscape of problematic videogame use, characterised by deleterious gaming patterns with consequential impacts across various life domains. Empirical evidence indicates a significant correlation between experiences of cyberbullying victimisation and heightened feelings of loneliness, particularly within the context of peer relationships during this developmental epoch.
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